Monday, February 2, 2009

Player's Club: Skate 2 and Skate It Reviews

Posted by Garrett Martin on Mon, Feb 2, 2009 at 8:49 PM

" width=

Skate 2

Rated T for Teen

Released on Jan. 21, 2009

Xbox 360, PlayStation 3

Developed by EA Black Box

Published by Electronic Arts

Skate It

Rated E for Everyone

Released on Nov. 19, 2008

Nintendo Wii

Developed by EA Montreal and EA Black Box

Published by Electronic Arts

Some video games are easier than stealing a flat-screen TV from a Grant Park condo.

Others are so hard they make you want to destroy the very concept of gaming itself. Somehow the two most recent entries in the Skate series almost perfectly represent both extremes. Skate 2 cackles gleefully over your constant failure, whereas Skate It gently floats you to the finish line on a gossamer ribbon of moonbeams and fairy-wings. They’re both still fun, but between the frustration and the lack of challenge, neither lives up to its potential.

Skate 2’s the better of the two, despite frequently spurring unwary players into paroxysms of breathless rage. If you played Skate, then you know how Skate 2 controls; the left analogue stick controls direction, while flicks of the right stick cause your little skater to launch into various tricks. It’s a pretty slight approximation of the physical act of skating, but still more immersive and realistic than the ceaseless button-mashing of the Tony Hawk series. It’s an easy control scheme to get your head around, and it makes Skate 2, like Mirror’s Edge, a game that’s physically satisfying to play.

The problem with Skate 2 isn’t the controls, then, but the career mode’s absurdly demanding challenges. After a very brief introductory training sequence, Skate 2 doesn’t just immediately expect you to be a master of each flip, grab, and grind, but also to be able to chain them together fluidly in very short bursts of time. Instead of progressively introducing you to various ways in which you can link tricks together, Skate 2 requires you to instinctively know how to do that. It’s almost like you have to play Skate first to tackle the sequel’s most basic challenges. That doesn’t sound too ridiculous, actually, but it’s not particularly hospitable to newcomers.

Skate It, the first Skate game for the Wii, suffers from the exact opposite problem. It’s almost impossible to not successfully land a trick in Skate It. Sure, it’s difficult to land any specific trick, since the game’s three control schemes (Wii remote, remote and nunchuk, or remote and balance board) are all imprecise, but the only way you’ll bail in Skate It is if you crash into something. This makes the challenges easier, as well, since you can just flick your Wii remote about as long as you want, linking tricks and racking up points, without worrying about a crash landing. There’s simply no challenge to Skate It, eliminating any satisfaction or sense of achievement from the career mode.

If you prioritize a game’s primary single-player option, whether it’s called career, campaign, story mode, whatever, then Skate 2 and Skate It will probably both disappoint you. Fortunately there’s a lot more to both titles, from the expectations-free Freeskate mode to various local and online multiplayer options. The single greatest thrill of both games is simply skating through the city, doing random tricks with no pressure, and finding the best spots for ridiculously thrilling (if unrealistic) maneuvers. Freeskate provides endless hours of aimless entertainment, and more than makes up for the difficulty issues surrounding the career modes. And between the two, Skate 2’s the clear victor, with superior graphics, a deeper soundtrack, and more precise controls. Just be prepared to break your virtual neck thousands of times.

Tags: , , , , , , ,

Comments (0)

Subscribe to this thread:

Add a comment

Latest in Fresh Loaf

Author Archives

Search Events

Search Fresh Loaf

Recent Comments

www.flickr.com
items in Creative Loafing Atlanta More in Creative Loafing Atlanta pool

© 2012 Creative Loafing Atlanta