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Friday, May 3, 2013

State might sell Pullman Yard, historic Kirkwood railcar hub turned graffiti playground and movie set, next year (Update)

The barn-shaped buildings interior and exterior has become a canvas for some of Atlantas well-known graffiti artists
  • Joeff Davis
  • The barn-shaped building's interior and exterior has become a canvas for some of Atlanta's well-known graffiti artists
In 2008, the state tried to sell Pullman Yard, the 26-acre former industrial complex of historic, graffiti-covered buildings that hibernate on the northern edge of Kirkwood. Several developers submitted proposals at the time, but the state opted not to sell the property. Since then it's sat relatively unused, except for the occasional visit by graffiti artists, film crews, and urban explorers.

Early next year, however, the Georgia Building Authority might try again. The property, which it purchased in the 1990s for $1.6 million to house a now defunct tourist and dinner train that chugged between Atlanta and Stone Mountain, might go back on the market. At least one group already is interested in the property.

The compound was first developed by Pratt Engineering in the early 1900s - hence it sometimes being referred to as Pratt-Pullman Yard - and later manufactured munitions used overseas in World War I. The Chicago-based Pullman Company purchased the land and buildings in the early 1920s to serve as a repair and rehab shop for its ubiquitous passenger rail cars. It changed hands over the years before the state ultimately bought the property.

Look for a CL cover story about the property, its past, and potential future, in addition to some breathtaking photos and interactive features, next week.

UPDATE, 2:08 p.m. Annnnd slam on the brakes. In a follow-up to several additional questions about the story, a GBA spokesman tells CL that after "additional discussions concerning market conditions GBA has decided to hold off and re-evaluate after the first of next year."

We've updated the above post to reflect the state's change of plans. So, developers, put on your thinking caps. You just got yourselves some more time!

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